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—, ' Technically referred to as dimensional transcendence, an unusual fact of some architecture in fiction is that no matter how small it is on the outside, on the inside it can be any size it darned well pleases. All you have to do is simply walk into and you're in a space that dwarfs most Gothic cathedrals. This might be a sight gag, but equally it may be done for technical reasons, such as in early, where fixed-size background tiles may cause furnished interiors to become larger than the plain exterior suggests. There may or may not be an in-universe explanation, typically involving some sort of relativisation of space-time,. Often, however, this is simply due to studio-budgeting, where the exterior establishing shot is simply a transition to the indoor-scene, and they will save money by having a smaller set of the exterior (or a shot of a small building to better visualize the location of the indoor space, etc).

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Being bigger on the inside is not just limited to architecture such as buildings and other physical structures. Within media it can also apply to living creatures with that eventually discover. Usually if terrestrial in origin,, then has been employed. If extraterrestrial, then it's simply a case of at work. Closely related to, almost every game that has ever let you enter a building displays it being bigger on the inside. Controller and engine limitations require that building internals in the vast majority of games need to be scaled up to ludicrous proportions in order to make the game playable.

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Buildings that look about correct scale on the outside normally have to be three or four times larger on the inside. Among many developers this is a level design principle known as. Compare with, a common sight gag, and, which is when we never see the inside.

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Also compare. Often overlaps with. A subtrope is, in which rooms keep opening up further and further in, rather than blowing you away with a giant hall on first glance. See also and for the variant where there is more storage on the inside. The ultimate version is likely to be the Door in the Middle of Nowhere that unexplainably leads somewhere when opened. This strange piece of furniture is covered by trope. Curiously, it is exceedingly rare to invert this trope's literal phrasing, and exclaim 'It's smaller on the outside!'

You'd have thought it would take less than for this inversion to be applied to the TARDIS, but you'd be wrong. On the other hand, the usual phrase is the natural wording when you see the outside first, which people generally do. When you then see the inside, you comment on what you're looking at at the moment. If you saw the inside first and then stepped outside, 'It's smaller on the outside!'

Would be more natural. That's right, the TARDIS is so much bigger on the inside that she needed a folder to herself. • The TARDIS, note Time And Relative Dimension[s] In Space ' stuff in a big blue box' from, is the. It is such a recognisable example of this trope that the word 'TARDIS' can actually be found in the dictionary, defined as 'something which appears to be much larger on the inside than on the outside'. Oh, and it's not just bigger, it's a whole lot bigger. The control room you see and that companions marvel at is just a small part. It has its own library, tennis court, swimming pool, hell, it has an entire STAR held in suspended animation as a fuel source!

• In ', the Doctor removes the component that allows the TARDIS to be dimensionally transcendental, so the inside reverts to a simple police box interior. • The most thorough demonstration of just how big the TARDIS truly is dates back to the Fourth Doctor serial ', in which the last (half-hour) episode is spent almost entirely navigating the labyrinthine halls and corridors of the TARDIS.

It's seen to contain indoor gardens, at least one swimming pool, an art gallery, and dozens of utility rooms and corridors. • The interior of the TARDIS is a great deal bigger than a mall — in the NA Blood Heat she actually materialises around an entire planet! On TV, it has never been indicated how big she is; at times it's implied she is finite in size, but really immense, while other times it's been implied that her interior is infinite in size. The closest example we've seen was in ', in which the Doctor reveals that the massive TARDIS-shaped monument serving as his tomb is actually the corpse of the TARDIS. It turns out that dimensional leaking is common when TARDISes die, the outer shell expanding to reflect some of the enormous dimensions held within. • During ', the first clue the Ninth Doctor gets that something has gone horribly wrong is that the TARDIS is not bigger on the inside; its interior is that of the prop police call box, as it was for part of 'The Wheel in Space'.

Then the show up. • At the end of ', when Capt. Jack Harkness makes the remark, the Ninth Doctor turns it into a by responding, 'You'd better be.' • The Doctor's dressing room, in which we see the Tenth Doctor choose his new attire in ', resembles a very roomy clothes shop, covering a couple of floors of the TARDIS. • Also used to dramatic effect in the episode ': The Daleks mention that the will establish their supremacy because of 'Time Lord science'. The Doctor wonders what that means, and near the climax, it's revealed that the Daleks meant this aspect of Time Lord science — the ark, though tiny, contains millions of Daleks. • In the Big Finish audioplay 'The Condemned', they play around a little with the companion's reaction to the interior of the TARDIS.

Charley Pollard, who has traveled for some time with the Eighth Doctor, encounters his sixth incarnation. On entering the TARDIS, she comments how it's much smaller than she expected (compared to the huge, gothic cathedral look it has by the time of the Eighth Doctor). The Sixth Doctor is quite put out by this. • The UNIT command trailer seen in ' is definitely bigger inside than out, and unlike with the TARDIS there is no in-show. (Though maybe UNIT just copied the Doctor's tech.) Curiously, the set is actually bigger but this is only by a few feet; in the DVD extras, it is remarked that it nonetheless seems vastly larger on camera. • Used as a in the episode '. Has gone a little crazy, and decides instead of following the rules of time will force the rules to obey him.

So He saves three people who were supposed to die. After being saved, one of them runs out of the TARDIS and absolutely terrified exclaims 'It's bigger on the inside!' She then turns the Doctor asks 'What the hell are you?'

Before running away. • Eleven's TARDIS, according to, is apparently 'bigger on the inside more than bigger on the inside previously'. Furthermore, when he jettisons off rooms for fuel, he says goodbye to the swimming pool, the scullery, and Squash Court 7.

The fact that there are seven squash courts — combined with the fact that it is supposed to be able to comfortably contain the egos of six Time Lord pilots simultaneously — implies that the TARDIS ranks in size somewhere between university campus and small neighborhood. Later, in ', he mentioned that he might have to jettison the karaoke bar. That's right, the Doctor has a karaoke bar!

• The episode ' lets us see more of the TARDIS for the first time in Revived Series, but that's not why its so notable for this particular trope. The TARDIS, upon taking a human body, feels that humans — and the Doctor — are bigger on the inside, and she's able to overcome the force which has taken control of her Police Box self because he's so much smaller on the inside. It's a wonderful twist which shows this trope might not just be about space.

• According to ', the inside of a TARDIS has no limit to its dimensions. Geometry And Discrete Mathematics 123 more. Whether or not the Doctor was exaggerating at the time is up for debate. We also see much more of the interior than the usual few hallways, and you really get the idea of just what it's like in there.

You could spend days and never see the same thing twice, each room more wondrous than the last. But you wouldn't, 'cause it's an that can be as scary as all hell, especially if you make the mistake of, as the salvagers very quickly realise. Perhaps the most-accurate thing one can say about the TARDIS is that the main thing that limits her interior dimensions is the Doctor. Regardless of whether its size is truly infinite, at the very least it can safely encapsulate an entire star, which it uses as a power source. The star that exists inside the TARDIS is frozen in time at the instant it becomes a black hole. This means it must be a MASSIVE star, far larger than our sun. The absolute minimum size a star must be to form a black hole is 3 times the size of our sun (but they are typically much larger than that).

This also has the side effect of making the TARDIS a Dyson Sphere. That little police box is actually a Dyson Sphere on the inside. Puts a little bit of perspective into how powerful a TARDIS is doesn't it? • The third tie-in Adventure Game, 'TARDIS', has the Doctor send Amy to retrieve some items from his private study, which he mentions is about a mile or two away from the control room.

• Taken to more extremes in '. The outside has shrunk, with the inside staying mostly the same. It fits comfortably in Clara's handbag later on in the episode. And the Doctor mentions that he needs to play tricks with gravity to prevent the TARDIS's weight from cracking the surface of the planet every time it lands. Lampshaded by the Doctor. Rigsy (seeing the now-tiny TARDIS for the first time, and the Doctor inside), exclaims 'it's bigger on the inside!' The Doctor states 'I don't think that statement has ever been truer.'

• In ', it's invoked by Santa. When someone asks how he can possibly fit presents for the entire world in his sleigh, he enthusiastically says 'it's bigger on the inside!'

• The page quote from ' is actually a lampshading of, which: 'It's bigger on the inside!' This was being as early as the Third Doctor, although Benton thought it was just too obvious to be worth pointing out. • Ten, to Martha in ': • In ' Ten pre-empts this with Wilf, but Wilf (having never been in the TARDIS but still being used to weird stuff) just replies, 'I was expecting it to be ' • After first properly encountering the TARDIS in ', Rory immediately deduces the inside is in another dimension, disappointing Eleven: 'I like the bit when someone says 'It's bigger on the inside!' I always look forward to that.' • In ', Clara ducks out and walks all the way around the police box, then comes back in and proclaims: 'It's smaller on the outside!'

This is how Eleven knows she's something special. • In ', The Doctor lands the Tardis right over a pilot, Journey Blue, whose ship is about to explode, causing her to materialize right inside the ship, and thus she sees the inside first, so when she sees that on the outside it's just a phone box, Journey Blue remarks just like Clara that it's 'smaller on the outside'. The Doctor remarks it's more impressive when you see it the other way around like most do. • in ': River is stealing the TARDIS with the Doctor as her companion, since she doesn't recognize his new face (Twelve). She warns him that the inside of the TARDIS is 'a shock.' He just smirks and says 'Finally. It's my go,' and.

The Doctor: It's bigger! River: Well, yes. The Doctor: On the inside! River: We need to concentrate. The Doctor: Than it is! River: Yeah, I know where you're going with this, but I need you to calm down. The Doctor: On the outside!

River: You've certainly grasped the essentials. The Doctor: My entire understanding of physical space has been transformed!

Three-dimensional Euclidean geometry has been torn up, thrown in the air and snogged to death! My grasp of the universal constants of physical reality has been changed. • ': Bill takes much longer than usual to even notice the difference, and once she does, keeps trying to find mundane explanations.

Bill: How is that possible? How do you do that? Nardole: Well, first you have to imagine a very big box fitting inside a very small box. Nardole: Then you have to make one. It's the second part people normally get stuck on. • The recurring character Iris Wildthyme is an in-universe parody of the Doctor, and as such, her TARDIS is 'smaller on the inside'. • As is the phone-booth time machine of, a Doctor Who parody.

• The Slitheen, introduced in ', are bigger than the humans they disguise themselves as, thanks to some form of compression technology. In, they've upgraded to even skinnier models.

This technology was seen twice before in the Classic Series, first in ' when Scarlioni removes his human mask to reveal the alien Scaroth, whose head is bigger than Scarlioni's (since the Scaroth mask had to fit over Julian Glover's head), and again in ' when Brock's human mask is removed to reveal he is really a Foamasi, whose heads are ridiculously bigger than human heads! In both cases, characters were shocked to see the alien under the mask, but don't seem to notice that the heads are bigger than the masks, so they really.

There wasn't even an in-show! • In the novels, the villain, Sabbath, turns up wearing a suit which is bigger on the inside., proving that although he's maybe twice the Doctor's size, he also just might have twice the Doctor's brainpower. Not only is it slimming, it allows him to unexpectedly pull out a gun. • In ', it's revealed that the are also 'bigger on the inside'. • It's revealed in ' that Gallifreyan artwork makes use of this trope.

The painting 'No More'/'Gallifrey Falls', which is a few metres across on the outside but big enough to contain the city of Arcadia on the inside, is a key factor in the story. •, a docudrama about the filming of the First Doctor's episodes, features a with Waris Hussein half-jokingly lamenting that the run-down, shabby set on which they're forced to film the TARDIS scenes is 'smaller on the inside'. • at first in. The TARDIS is on its side, and the Doctor ushers Cinder in, and he expects her to say this but instead she remarks everything is 'The right way up' (despite being on its side), it takes a bit for her to get to the size issue. • in ': the Terileptil ship proves bigger than it looks from the outside — because the crash impact caused it to partially bury itself in the ground.

• In ', the teleport capsule is bigger on the inside — a first clue that Mawdryn's people have knowledge of Time Lord technology. • The final scene of ' reveals that this trope also applies to the Doctor's Confession Dial, in which all previous scenes of that episode take place. • ': The Vault the Doctor's been guarding all season, which is serving as a prison for Missy, is revealed to be this. After all, it is Time Lord technology.

• ' Skuld created one of these to provide extra storage space for some of the motorcycle club's gear. Unfortunately, the control got accidentally reset — stranding Keiichi and Belldandy in the center of an infinitely large room.

And Bell was temporarily without her powers. Keiichi finally realized the crawlspace under the building wasn't within the field, so they pulled up a portion of the floor and crawled out. Of particular interest is how it's expanded: it connects 'borrowed' time-slices of the room from the future to the present room. How much time does a slice amount to is not explained, but Skuld does say that it will run out of batteries in less than a week's time; if the time slices were able to almost quadruple the room's size in less than a day's use, a week's time would round on the logarithmic. • The from is a seemingly-infinite that fits neatly inside Kami's Lookout.

•: Gluttony's stomach.. Wanted to make a quick and cheap access to the. And created instead. • There was an arc in where the main characters were investigating a labyrinth-like mansion that seemed to be much smaller on the inside, and had become the source of many disappearances. It turned out that a separate section of the mansion expanded far underground. • In there's Inugami's dog house, thanks to his powers.

On the outside it's a typical small shoddy dog house. On the inside it's a giant fancy bedroom,. •: • Nyarko mail-orders a device called the Anywhere Dial, a to the magical door in Howl's Moving Castle (mentioned below). The Dial is attached to a closet in Mahiro's house to give Nyarko, Cuuko, and Hasta their own bedrooms since, before then, they'd been crashing in his living room. Notably, while Cuuko and Hasta seem to only have bedrooms, Nyarko almost seems to have her own house in there, complete with a kitchen and bathroom (and since it's, it looks halfway between a regular home and a ).

• Back in the first season, Nyarko and Mahiro go to break up a black market auction; Mahiro quietly remarks that the auction house is a lot bigger on the inside, and Nyarko remarks that his tolerance for unusual situations is pretty impressive. • In, the castle's door links to buildings that are sometimes smaller than the castle's size. • There are a couple of instances on where this occurs: • In general, all users of Nen can generate ephemeral items out of thin air including entire environments and containers and can alter the physical characteristics of everyday items for diverse purposes, mainly for combat. • The Mafia's Shadow Beast Owl can fit all sorts of items of various sizes inside a small pouch of cloth without physical consequences; this applies to living beings too. • Shizuku's vacuum cleaner Demechan can consume vast quantities of inert or otherwise organic dead matter. It has never been stated where does all this matter go, since it cannot consume living beings. • Knov's portals lead to a twenty-one storied series of rooms called Four-Dimensional Mansions which serve as a base of operation for the extermination team.

Initially, he uses the portals to lure unsuspecting Chimera Ants to their deaths at the hands of Chairman Netero; afterwards, he uses them as a place of rest before battle. The rooms are entirely artificial as created by Knov's Nen and are physically equivalent to the real world in all dimensions, though each room has its own size. Though the rooms are not bigger on the inside per se, they don't actually exist in reality and the Chimera ants are affected by the suddenness of the rooms' apparition and the room's lack of features. • The Chimera Ant Ikalgo's Nen lets it infiltrate a dead person's body without it reflecting any change in volume, even though Ikalgo is roughly 3/4 of the size of an adult person's torso, though in order to use his own abilities (such as the flea sniper rifle) at least a couple of his tentacles have to breach through the corpse's body. • Played with in the case of Kortopi, who can copy the physical appearance of things as big as entire blocks of buildings; the copies exist in the physical world, albeit temporarily. • Subverted by the in-universe video game Greed Island. When it's noticed that it's way too vast and detailed to be a virtual environment, it turns out that it's actually a physical place.

• Subverted also by the ability of the Chimera Ant Cheetu, who in the rainy night time and out of thin air creates a seemingly vast grassland plain bathed in daylight in which he traps Morel; on close inspection, the room is spherical and it's contained by a wall, creating an optical illusion. • Inverted by the world of itself in the geopolitical sense. The 'human' world as it's known is but a small group of islands in the middle of a saltwater lake 'ocean' completely surrounded by the Dark Continent, a largely unexplored land of gigantic proportions in territory, flora and fauna altogether. The powers of the human world have always wanted to explore it because of the vastness of its exploitable resources, but the violence and carnage to which the human expeditions are subjected to have kept all efforts in bay, implying that humanity is simply 'allowed' to live exactly where they are: isolated from the fringes of their titanic world.

As such, the human world is actually smaller on the inside. • The peach sennin's table-top garden box in, where all his 'disciples' live and work.

Also Yourei-Taisei's home is both a small shack under a bridge and a massive paradise. And of course, there's Naraku, who was bleeding gigantic voids after he first absorbed Moryoumaru and whose body was the second to last battleground. The actual last battleground also counts, as it was the inside of the Shikon no Tama itself. • The heroes of Part 5 use a turtle.

Yes, a turtle. Its Stand ability, Mr. President, allows people to enter a separate space within its shell. It's got a fridge and a bathroom in there, too, something which the characters.

• The title of. • • Kaede has one of these inside her. You put it over your head, it collapses onto the ground and vanishes, and you find yourself in a comfortably large house. • The same holds true for Evangeline's Resort. • As are the Gateports in Mundus Magicus. • Somewhat parodied in, when they went over to Haruhi's house, or at least the dream before it. Haruhi in the dream was about to open a closet, and Tamaki tried to cheer up the rest of the group, and probably himself, by saying 'Inside that closet must be an infinite space'.

Mydac For Delphi 7 Crack Chaser. • The Death Room in, at least in the anime. It definitely has walls (which look like the sky complete with clouds, and can be broken) but the distance to them differs dramatically when Asura and Shinigami fight. • • Washuu's laboratory. It's accessed through a doorway under the stairs at Tenchi's house, but says the laboratory covers five planets.

• Jurai's treeships generate pocket dimensions as living space for their crew. Which tend to include vast forests. • In the TV-series,, she gives the bathroom the same treatment.

Apparently, they decided that the floating, bubbled, hot-springs island from the OVA note The OAV version of the hot-springs was never given an on-screen explanation, having appeared between episodes and before Washu's introduction. She is Washu's daughter, after all. Was a tad too showy. • Lala of seems to be able to do this, turning a closet into a mid-sized lab, expanding an already existing room to 5 times normal, while someone was in it, and later building a three bedroom flat on top of the main character's house. • At least some summoned toad in are this, via.

Jiraiya, the primary toad summoner, makes extensive use of this trait. DC •: For a while the Fortress of Solitude was one of these, being a tesseract located inside a puzzle-globe small enough for a child to wrap their arms around. Marvel • In, Mad Jim Jaspers had a teapot-shaped helicopter that was bigger on the inside. (It was probably due to his powers, but he was also a technological genius.) • and his Sanctum Sanctorum. Of course, he's a wizard so.

• Reed Richards of the has often set up rooms like this. When the team was living in Pier 4, this was with a comment about borrowing technology from his. • In, Hank Pym has been revealed to have one as well, using size-altering Pym Particles to hide an entire giant laboratory with multiple floors and huge rooms. All inside a single closet. Amadeus Cho immediately compares it to the TARDIS. • on this with the Shockwave Rider, which is noted by the heroes that its interior is larger than its exterior. This is played with in the final issue, where 'the thing that makes the ship bigger on the inside than it is on the outside' is destroyed and the heroes have to escape before they are crushed.

• In, the Steins do their mad science in a spacious laboratory that looks like a small shed on the outside. Nico suggests that it might be a hologram. Other • In, the nearly omnipotent Prime Mover 'lives in his own little world. He keeps it in his quarters.' Actually, it doesn't look all that little. He's terraforming his own planet, by hand.

With a shovel. And filling an ocean with a bucket that also fits this trope. 'You just need the right bucket.'

• shows the eponymous dog passing through several chambers of an opulent palace. And eventually emerging from his ordinary doghouse. •: • The business office of Fabletown is bigger on the inside than out: it's indicated that nobody knows the full extent of the complex, although this is because the actual office is somewhere unknown and the building acts as a portal.

They recently lost the building, and those inside the office are still trapped. • Fables also has the very important 'Witching Cloak' which can store much inside its folds, one of its many powers. (Careful; the weakness is it's still a cloak and can be yanked off like any other.) •: • This trope is parodied in main series comic #24 with Discord's time machine.

Beth: Ha, I bet the Doctor could spend his entire lifetime exploring. The TARDIS is like. I get the feeling that it's less like she's bigger on the inside, and more like she's her own self-contained universe. • The TARDIS also holds a room that encapsulates a virtual Gallifrey. Holmes and Beth don't know just how real it is, or how far it goes. •: In chapter 2 Daniel gives Asuka a pistol that does not need to be reloaded because 'The magazine is a lot bigger on the inside than on the outside.' • has, apart from the obvious, Pinkie Pie.

We don't know either. •: The Boyz's operation room is a small broken house around their town's outskirts. It is bigger on the inside because its occupants had dug out a three-levels basement.

• In, crates containing the 'obstacles' for a challenge are opened to reveal far more contents than the crates would be expected to hold. •, being part Doctor Who crossover fic, has the TARDIS.

If you need any more information, check out the Doctor Who folder above. • In, the different pocket worlds cause the various Disneyland attractions to become this.

Cinderella invokes this trope by name in the first chapter. • features a circus tent which is rather modestly sized when viewed from without, but those who step inside find that it contains many large exhibit rooms as well as an arena with enough seating for the entire population of the town. • The interior sets for the Discovery in are 50% too large to fit into its spherical command module.

At first this is surprising considering 's reputation for perfectionism, however it may have been intentional as a reflection of the cosmic powers at play. • In, the Leonov's interior sets aren't even remotely the right shape to fit into its hull. Peter Hyams apparently wanted all of the rooms to be interconnected on the same level in order to film shots. • In the films: • In, the Derelict may be an example, since the egg chamber looks much wider than any part of the ship seen from the outside. The novelization says the egg chamber is in a part of the ship buried underground, which could reconcile the discrepancy.

• In, marines stand comfortably upright inside a transport vehicle, but are taller inside than when standing next to the thing. • Subverted in. The time machine they are given is a phone booth that they comment is 'smaller on the inside'. () • Lampshaded in, where the back of the 'Bed Bath & Beyond' store is larger than it appears on the outside.

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