Sandstone Can You Mend A Silver Thread Rar Files

1/26/2018by

Cinema 4D Minecraft Packs and Rigs For all you Cinema 4D users wanting to do Minecraft-stuff, here are a few packs to help you getting started. These are all free to download as well, except the paid rig at the end but there's also a free rig up for download so don't worry if you don't want to or aren't able to pay for anything. You can use these anywhere you want.

Sandstone Can You Mend A Silver Thread Rar Files

Pictures, animations, avatars, wallpapers etc, but credits would obviously be appreciated as I've spend a lot of time working on these packs. To make things easier, here are links you can click to instantly scroll to whatever you wish to download: [$15] (More advanced and tons of more features) (Blender, 3DS Max and Maya) I don't really know what more to put here so I'll just get right to it; Model Pack. Sixth release [8/12/2012] (v1.5.306) +71 new models Changes: - Added 'Events' folder for events such as Christmas, Halloween etc. With custom models. - Added 'Mods' folder for models from mods. - Changed the plants so they're easier to move around - Torch will no longer be black even if it's the only light source. Also added User Data to turn the dynamic light on or off.

- Improved Inner and Outer corner stairs. - Added On/Off buttons for Furnace and an option to add dynamic light.

Incarcat de Accesari 1109 Data 30.10.10 Marime 5.1 MB Browserul tau nu suporta HTML5. Nov 29, 2014. You can run this pack on Vanilla Minecraft, but I heavily suggest that you use Optifine, or MCPatcher to get the full effect. You are welcome to post your own alterations of any texture or any original texture in the Dokucraft thread. I want to make it bigger, but I couldnt find it in the GUI icons file.

- Fixed textures for all 'Mineral Blocks'. - Replaced 'Flower (Cyan)' with 'Flower (Custom)' - Decreased max. Piston length. - Moved all stairs from 'Other' to 'Other >Stairs'.

- Added text and font User Data to signs and fixed the textures. - Recreated the ladder for obvious reasons.

(v1.4.235) +26 new models Changes: - User Data for TNT for real this time. - User Data to change grass 'tempereature'.

- User data for full Grass block. - Improved Sugar Cane User Data. - Fixed Pressure plates and buttons.

(You couldn't move them before) - Removed mobs. - Some other minor changes. Items added: Food: - Apple - Bread - Cake - Cooked Chicken - Cooked Fish - Cooked Porkchop - Cookie - Golden Apple - Melon Slice - Milk - Mushroom Stew - Raw Beef - Raw Chicken - Raw Fish - Raw Porkchop - Rotten Flesh - Spider Eye - Steak Discs: - Disk One - Disk Two - Disk Three - Disk Four - Disk Five - Disk Six - Disk Seven - Disk Eight - Disk Nine - Disk Ten - Disk Eleven - Disk Twelve Misc: - Bowl - Bucket - Bucket of lava - Bucket of water - Diamond - Glistering Melon - Glowstone Dust - Gunpowder - Magma Cream - Redstone Dust - Slime Ball - Snowball - Stick - Sugar Tools: - Shears. Download Rigs (v.1.2): How to install: 1. Download the rigs (Steve Rig v1.2 (By WeedLion).rar) 2. Use WinRAR or another program of your choice to extract 'Steve Rig 1.2 (By WeedLion).lib4d' to C:/Program Files/MAXON/CINEMA 4D R**/library/browser (If you're updating from an older version, just delete the old.lib4d file and put in the new one) 3. And that's it.

If you go to your content browser in Cinema 4D it should be there ready to go. (Please give credit if you use this rig in a picture, video or anything else) READ THIS: - If you use Ambient Occlusion, make sure 'Evaluate Transparency' is checked in the Ambient Occlusion settings. Otherwise the face will turn black when using second layer. - You cannot rotate bones by default because of IK chains.

If you prefer rotating bones instead of using IK, go to 'Character' on top and uncheck 'Use IK'. - You can change the armor to either leather, iron, gold, chain or diamond simply by replacing 'diamond' in the texture path to whatever you want. By default it says ' preset://minecraft steve rig (by weedlion).lib4d/Armor/tex/ diamond_1.png'To change to iron, simply put 'iron' where it says 'diamond', like this:' preset://minecraft steve rig (by weedlion).lib4d/Armor/tex/ iron_1.png' - More notes coming later. J0rd4nkzf make a neat little thing to make the rig automatically lip sync to whatever audio you import. Here's is post including a video showing how it works, how to do it, and a download link.

V1.2 [26/6/2012] - Added armor which can be enabled/disabled with User data, and user data to change to leather, gold, iron, chain or diamond. - Added 'Second layer'. With this you can have hats, hair etc. This can also be enabled/disabled with user data. - 'Custom Skin' user data added as well, to make custom skins easy to apply. - Changed the way arms/legs bends.

Still a WIP but looks better than the previous at least. - Added color for bones. - Added Poles for arms and legs. This is what you use to rotate them. - Put the rigs in a single lib4d file to make things generally much easier.

- Improved the Visual Selector. --- Colored buttons --- Added poles and all bones.

--- When clicking a button, it will automatically change to the tool used for the part. Bones = Rotate tool, IK = Move tool. - Improved some other User Data. - And quite a few other changes not really worth mentioning (And probably a few I forgot). V1.1 [1/5/2012] - Added a new rig with eyes looking more like the default eyes. (Made them smaller) - Added another rig without facial expressions.

- More Minecraft-ish textures (Eyes, Mouth, Teeth, Pupils, Hair and Skin). - Control Pupil Color in User Data. - Added spacing between teeth (Slider for teeth size, and enable/disable slider). - Added cubes and circles to IK chains (Easier to select without visual selector).

- Set the default scale from 1.0 to 0.75 to make it the right size compared to the models in the model pack. - And a few other minor changes. V1.0 [27/4/2012] - First release ---------- Paid Steve Rig (Updating picture to v1.1 soon) This is another rig, but with a lot more and better features. I obviously prioritize this one over the other free rig, as well as the packs so this one will have more and better features and it's made very differently. If you buy it, you'll get all future updates for free.

They will be sent to your email as soon as they're out. Here's an outdated quick video going through some of the features for 0.9: Video going through 1.1 coming soon. THIS IS THE ONLY PLACE I SELL THE RIG. IF ANYBODY ARE TRYING TO SELL IT TO YOU OVER SKYPE IT'S SOMEONE IMPERSONATING ME OR LYING ABOUT KNOWING ME I wish I didn't have to put this message here but it's been happening quite a bit lately. Download and installation: Download (1.1): (WORKS ONLY FOR STUDIO VERSIONS) How to install: 1. Download the pack which will be sent to your email as soon as you pay for it.

Use WinRAR or another program of your choice to extract the files inside the.rar to wherever you want. The C4D files can be opened straight away while the Content browser (lib4D) file has to be put in C:/Program Files/MAXON/CINEMA 4D R**/library/browser 4.

Now you're done. Just open your content browser (Window >Content Browser) and you'll have it there. There's also a readme.txt included, which I highly recommend reading. Changes for 1.1: - Added a lot more Face Customization, specifically eye positions, size and more eyebrow customization. - Added option to use Unibrow - Added Teeth Spacing and setting to choose the size of the teeth. - Added option to disable eyes, eyebrows and mouth seperately. - Complete Armor color customization for use any color you want, and a list of RGBs for Leather, Iron, Gold and Diamond.

- More accessories - Shoes (Extruded), Hair (Extruded), Shirt (Extruded), Hat Boole, Top Hat, Mustache, Monocle, Cane and Cape (WIP). - Simple tools you can enable and disable for both hands.

Click on them and use the User Data to change material. - Changed up some of the boxes and lines to select the arms and legs. - Removed Visual Selector and Armor from the HUD. - Added more texture accessories, but not a lot. Don't know if I'll continue this or not. Haven't really seen it being used.

- Arms are by default controlled with IK again. Bones seemed to confuse some. - A few other minor changes as well. Fixes: - Fixed Visual Selector and skin for Custom Skin. - Fixed a lot of other minor stuff. Changes for 1.0: - Added Armor - Added a way to select main bones directly in the scene.

- Added option to turn off/on IK for arms and feet. - Added option to rotate the fingers. - Added Visual Selector in the HUD. - Added 'Bones' in the Visual Selector to select arms/legs bones when the IKs are disabled. - Changed the size of the rig to be correct (175 cm).

- Teeth opens as well when you use the 'Mouth Open' slider. - Added Accessories (in User Data), but still a WIP.

Fixes: - Fixed left middle finger pose bug. - Fixed Visual Selector for Content Browser versions. - Removed keyframe on right hand pole. - Fixed the 'Top back' bone. - Other minor bugs. Just some random screenshots and pictures.

HUD: Thanks.:] ---------- Cinema 4D Tutorials Getting Started This video will show you how to get started with Cinema 4D for all you beginners, or maybe even ones who are still trying to decide whether you're going to get Cinema 4D or not. It goes through the interface, controls, some simple tools, adding objects, using this model pack and some other various things that are pretty much required to know if you're going to be using Cinema 4D.

Installing a Lib4d file Very short video showing you how to download and install a lib4d file (Model pack in this situation). Walking for Steve Rigs This is a tutorial on how to create a very basic walking cycle. This tutorial isn't meant to show you exactly how you should do it, it's just a helping hand on getting started. What you should do, is use this is a template and then add something to your own walk that really makes it 'yours'.

Also remember that the walks are always different depending on the mood of the character you're animating, so make sure you don't do the same walk all the time. Xpresso & User Data Basics Xpresso and User Data isn't required to know. It took quite a while before I decided to get into it after I started using Cinema 4D, but ever since I started using I've used it all the time.

Definitively required if you're going to make rigs or anything like that, but even if you aren't going to do that I recommend learning the basics just so you know what it's for and such in case you end up in a situation where it actually would make things a lot easier. Make your own Steve Rig (Click on annotations to go to next parts) If you ever wanna try to create your own rig, this tutorial will help you out. It isn't a very advanced rig, but it has the basic stuff such as eyes, eyebrows, mouth and teeth as well as controls for them. This consist of three parts, being all together 2 hours long. Change Default Project/Render Settings Having to change your render settings and project settings every time you open Cinema 4D can get frustrating.

Here's a simple solution to make anything your default start-up settings by simply saving a file called 'new.c4d' in a specific directory. Edit Layout This is more like a quick tip, but it shows you how to change and customize your Cinema 4D layout to whatever you prefer. The default layout is already very nice, as well as the other layouts in the layouts menu that are included, but it's always nice to be able to add buttons and such that you use a lot but are a pain to find all the time. Make Minecraft Items Now, the Item Pack do have almost all items in Minecraft, but it doesn't have any items from texture packs or anything you've made yourself, so this tutorial will show you a quick way to model any item. For more future tutorials, feel free to subscribe to. More tutorials will be posted as more are made. ---------- Downloads for Blender, 3DS Max and Maya If you don't have Cinema 4D or just prefer another program, here are a few packs and rigs made by other people for other programs.:] (The following are NOT made by me) Blender: by VMComix Description: You may use the rigs in a video, just provide credit to VMComix.

By Swesen Description: Includes many animals, block, flowers, mushrooms etc. And of course Steve. The torches are functional but you must also duplicate the lamp and parent the torch if you are making a night or cave scene. If anyone know how to make the torch and the lamp the same object please tell me and I will fix it.

You can use any texture pack just replace the original ones and the blocks will change. By GerladoCockerhan Description: Currently the mobs are: Steve (Steve can be retextured to a zombiePig and a zombie), A female character, a squid, a pig, an Enderman, a Creeper, a skeleton, a wolf, a Ghast, a spider(so hard to animate!

All them legs! ),a golem, a slime, a magma slime, a chicken, a villager and a Portal gun (??) by skarb 3DS Max: by theironpa Description: 3ds Max 2010 Minecraft Human model rigged v0.5 For animation and machinima Read more in the read me included in file by AnimaterCraft Description: Please give Credit when used. Minecraft 3D Essentials is a free package of models to create your own Minecraft Animations.

You just need Cinema 4D (R12 or higher) or another 3D-Programm that is able to import.c4d,.3ds or.dae files. By noober62 Maya: by shroggs Description: This Character Rig is for use with autodesk MAYA, It should work with all versions of maya [8 +] For optiomal rendering, please use mental ray, as it will render without filtering on the textures (And looks 100X better ) Description: Well lately i have been searching for a maya rig that i can use in an animation that i have been planning, but sadly i have not found one and that is what lead me to want to make my own. Current progress V1 This version allows you to use your minecraft skin with it by simply replacing the char.png with your own skin These are all awesome rigs and model packs put out for free by awesome people. If you use any of them, you should give them credit whether they ask for it or not. They've spent time working on something and put it out for free for you to use.

That's the least you can do back.:] ---------- Hope you enjoy both the rig and model pack and I'll make sure to keep updating these while I have the time.If you have any questions, requests or anything like that, feel free to email me at - WeedLion Posted in: •. Quote from Hello Guys.Im new to this site/forums so forgive me for my Noob-ness.

Anyways,I admire your work weedlion.I am making an animation series as we speak with your pack,though idk if youve updated it,or are going to soon. Id hate to render my animation to find out I couldve had a better rig and stuff Um,but.I was wondering when the mob,model pack,and the rigs will be updated? Mostly the rigs,Im trying to be able to FULLY cloth my character in armor,but all I have in the rig is just the helmet.So yeah.Also,how about mobs,will we be getting more? ~If you havent updated,when will you?And also,if not where can i download better model-mob rigs? Thanks Sounds awesome. Looking forward to the animation.

And no, I don't really have any plans on updating the free rig. At least not within several months, so no need to wait for that.

=P It still might be a while before I update any of the other packs too since I'm caught up with school and trying to actually do some real animations, which takes quite a while. Also I'm pretty sure you can put on full armor, but I may be wrong. Been focusing on the rig for the past three hours. Here's a video showing you the User Data (Facial expressions), IK chains and the Visual selector: Also, that rig isn't very 'custom-skin'-friendly so I've uploaded another rig. It's pretty much the same rig but without facial expressions and very easy to apply custom skins.

As it is now it doesn't support the parts around the head (The box around it, if that makes any sense). I tried adding it but it didn't turn out pretty good and seem to be harder than I thought but I'll do whatever I can.:] Here's a quick video showing how you apply your own skins and just playing with the rig a bit. It's very simple: Just go to the texture editor for char.png and choose whatever skin you wanna use. Posted in: •. This is awesome. It's detailed and has a lot of good models and poses, although there is some parts you could improve.

As mentioned before, the size of the player is a bit small. A player is exactly 1 3/4 block (175 cm). Also the background is a bit boring as it is.

Try adding something nice. Maybe a landscape to it or something like that. You can use Mineways to import part of a world to the 3D program as a.obj. The background is actually a very important part of the image. The creeper is clipping inside the tree and has some white lines around it's feet. Make sure to look for details like that and avoid them.:] Lastly, the tree, or at least the leaves are a bit i the way. It would be better if the tree was moved a bit a way from the camera.

But overall, it's an awesome picture and I'd love to see more. Aaand what program did you use to make this? Posted in: •. Quote from Okeys Thanks for the update. What are you planning to update on the rig? Originally I was going to add fingers and maybe armor but the fingers didn't turn out very well so I'll have to think of a new way to make them and the armor.

I just haven't got around making it yet. I still have some other changes like, new colors for the bones, second layer (for hates and hair), changed color in visual selector as well, added poles, user data for custom skins and some other changes. I still might add user data for armor but I'm gonna release the mob pack first.

I'm currently working on texturing an iron golem, but I'm gonna have to stop for today. I have to do some work on a video that has to be finished today then go back to sleep. Posted in: •. This is actually pretty cool. I like the idea and how it's made, but there are still a few things that might need some improvements. - The textures As it is now, it's not very colorful. It's kinda boring-looking.

You should try experimenting a bit with that. Something like a mixture of different floors like grass, dirt, snow etc.

Yes, its called Bedrock Bash, but I recommend you changing the name and do this instead. It would improve the game. - Overall design I think the overall design needs more work. Like the bar at the top, with score and lives is kinda blocking over the level with is a bit annoying. You could try moving it outside the 'playing window'. Also it's currently a bit boring with just a simple white text everywhere. If you need help designing I'm sure there are a lot of people willing to help on this site.

Make a menu screen with a nice picture for the game, some cool-looking buttons and give the loves and highscores a nice, clean background with a better font and color as well. - More buttons I don't really see any buttons at all.

As mentioned before, go for making a menu with some buttons such as high scores (When that's coming), play button, credits etc. The game over screen should also have aw Try again button and (If a menu is made) a menu/quit button.

- More mobs Maybe more difficult mobs as you kill more zombies. Arrow-shooting skeletons, fast spiders, exploding creepers etc. I think this would make the game more fun and exciting. Biomes would be a cool feature to have, but I don't know how hard it would be to code. Now there is more such as sound and upgrades but you've already mentioned them in the planned features list so no reason to bring it up. Also, I don't know what exactly you're able to make with your skills in HTML 5, so I understand some of these might be too hard to make. I recommend you sticking to one game for quite a while before starting a new one.

Quality is more important than amount. Anyways, good job on creating this. It's a fun game but still needs some improvements as mentioned earlier. If you continue working on it and improving it for a while I'm sure you'll get more attention and plays.

Good luck.:] Posted in: •. Quote from Oh that's really awesome! I would love to see the chest in action! Good luck with the TNT and the bow, they seem to be more complex than the others Thanks! TNT wasn't as hard as I expected.

I don't know how to actually make it automatic so for now you'll have to manually animate it, but it's not a hard thing to do so shouldn't be a big problem. Now to the bow. The worst part. When I'm done with the bow I think I might add a few other models then work on some more items theeeen upload the update and the items pack. I'll try to make this happen today.:3 Posted in: • To post a comment, please or a new account.

Minecraft 1.6.x+ 1. Install Forge using the installer. Launch the game using the Forge profile. Exit the game. Copy the MoCreatures.zip, CustomSpawner.zip into the.minecraft/mods folder. (Make sure your profile is set to Forge) Pre-Minecraft 1.6 Download the files linked above Please make a backup of your minecraft.jar file and then: 1.

Install Forge (unzip the.zip file and add all of its contents to your minecraft.jar file) 2. Install GUI Api (just copy the.jar file into the /coremods folder) 3. Delete the META-INF folder in the minecraft.jar file 4. Locate your.minecraft/mods folder 5.

Copy the MoCreatures.zip and CustomSpawner.zip files inside your.minecraft/mods folder 6. Play You can watch this video explaining how to install the mod v6.0.0. (thanks to TheGofa) [media] [/media] And this one that explains how to set up a server with Mo'Creatures 5.0.0 [media] [/media] This video shows how to install MoCreatures 5.1.5 on Mac (thanks to michaelsmiles) [media] [/media] Previous Videos.

Wyverns are poisonous drakes, they can be found on the WyvernLair. Wyvern eggs can be obtained by slaying wyverns (but only on the wyvern lair). A wyvern has a 10% chance of dropping an egg. The egg can be hatched in the Overworld by placing it near a torch and once the Wyvern grows, it can be saddled and armored. The wyvern lair can only be accessed by using a Wyvern Portal Staff. The staff has only four uses before it's destroyed.

There is an alternative recipe that replaces the unicorn with a vial of light. The staff can be activated on any dimension, and it will teleport the player to the center of the Wyvern Lair dimension. To return back, the staff has to be activated on the quartz portal of the Wyvern Lair. -Elephants and Mammoths. Elephants spawn on Deserts, Jungles, Plains and Forests. Mammoths spawn on cold biomes. Elephants drop Hide A calf elephant can be tamed by giving it 10 Sugar lumps or 5 cakes Tamed elephants are healed with baked potatoes, bread or haystacks A harness can be put on tamed adult elephants to make them rideable and attach extra things: If a player 'sneaks' near their elephant, it will sit for a short time, where it can be mounted To dismount an elephant, the rider has to make it sit first and then it can be dismounted.

Indian Elephants can be given a special luxurious garment: In addition to the garment, a nice throne can then be given to the Elephant. Two chest sets can be put on each elephant, allowing it to carry inventory A key is used to open the inventory. Mammoths can also carry two extra regular chests.

Three different kinds of tusk reinforcements can be crafted: wood, iron and diamond. They can be given to tamed adult elephants and mammoths, and taken off with a pickaxe. While wearing them reinforcement and ridden by the player, they will break blocks. (However that feature is disabled by default in multiplayer, to prevent griefing) Mammoths are more effective at breaking blocks than elephants.

Wooden Tusks: Iron Tusks: Diamond Tusks: A platform can be put on the Songhua Mammoth, allowing them to carry a second player. To have a passenger, first the rider makes the mammoth sit, then the second player 'sneaks' while close to the mammoth. The second player can dismount the mammoth by pressing the sneak key. -Komodo Dragons. Golems spawn at night, and initially consists of only three blocks: the Head, the Core and a valuable ore cube.

When the Golem is near a player, it activates and forms its body. Golems have a powerful melee attack, they also have a ranged attack, where the Golem throws one of the blocks of its arms. When a Golem is attacked, there is a chance to destroy one of its blocks. The chance of destroying a block depends on the difficulty level. If the chest is open and the core of the golem is exposed, it will suffer damage. As the Golem suffers damage, it becomes more dangerous. Kenwood Th 75e Manual Lawn more.

A hint of the danger level of the golem is the color of its power aura. Blue is seen in a Golem that is not attacking. Yellow on a Golem that has started attack, Orange on the Golem that has suffered considerable damage. Red is seen on a Golem about to explode. The Golem will constantly try to acquire replacement blocks.

Every time a block is acquired, the Golem is healed (the amount of the healing depends also on the difficulty level) It may be wise to look for shelter when the Golem power aura is red, as there is not too much time before the golem explodes. When a Golem dies, it drops all of the blocks that were part of its body (including the valuable ore cube).

Horses are the first controllable mount in Minecraft. You will need to tame them before you can ride them. Once tamed, they won't despawn. There are 44! Different kind of Horses available. Only regular horses, donkeys and zebras spawn in the wild. Horses need a saddle to be ridden.

You can use either regular or horse saddles on them. Once you mount the horse, you'll need to break it by riding it repeatedly, you can make the process easier by feeding the horse hay, sugar lumps or apples. Tamed horses can be bred with the following combinations: The Gofa made this video explaining the breeding chart: [media] [/media] This is the formula for the Essence of Undead. The Heart of undead is a rare drop of the Undead horse mobs, found at night. The essence of undead is used to obtain undead horses and heal them.

When riding and undead horse, mobs will not attack you. To obtain rarer horses, you need a Zebra and the rare essences: Essence of Fire. The heart of fire is found only as a rare drop of Nightmares on the nether. Essence of Darkness.

The heart of darkness is a rare drop of bathorses. Bathorses are aggressive mob horses found at night, mostly on underground caves.

The Essence of Light is made by combining the other three essences The zebras can be found more frequently on plains biomes. You can increase the frequency of Zebras spawning by changing the 'Zebra Chance' option of the mod. Wild Zebras will flee on sight unless you're riding a white spotted or cow horse (tier 4 horses) or if you're riding another Zebra or Zorse. Once you tame a Zebra, you can breed a Zorse. Zorses are sterile and if given an essence of fire will transform it to a Nightmare. Giving it an essence of Darkness will transform the Zorse into a bat horse. If you give an essence of light to a nightmare, you will obtain an Unicorn.

Unicorns can buckle other creatures and fall very slowly, floating down. If you give an essence of light to a Bat horse, while the bathorse is high in the sky at the cloud level, it will trasnform into a Pegasus.

Pegasus and Unicorns can breed a White Fairy horse, however both will dissapear in the process. You need to give them both Essence of lights to get them ready for the mating. Also essence of light is used to heal them. If you give a light blue dye, a pink dye, lime dye, cactus green, orange dye, cyan dye, purple dye, ink sac, dandelion yellow, rose red, or a lapis lazuli to a white fairy horse, it will transform into a blue, pink, light green, green, orange, cyan, purple, black, yellow, red, or dark blue fairy horse.

Fairy horses can carry a small inventory, if given a chest. Amulets are used to capture horses. The horses will drop any saddle, armor or inventory before being captured in the amulet. Only certain horses can be trapped in amulets: Amulet of the sky, to capture pegasus or black pegasus Fairy amulet for the fairy horses Ghost amulet, that can capture ghost horses Bone amulet, used to capture skeleton horses Horses can now wear armor, from softer to sturdier. They mitigate the damage the horses receive. Ostriches spawn in plains and desert biomes. You can find male, females and chicks.

The males will fight back if attacked. The females and chicks will run away and hide their heads in the ground if attacked.

Beware of the normally passive female ostriches, they'll fight you if you steal one of its eggs. Wild ostriches can't be tamed, but if you happen to 'acquire' an ostrich egg and hatch it, the chick will be tamed and will follow you around. You can give your tamed ostrich chick a name. The name can be changed by interacting with the ostrich while holding a medallion or book. Once the chick becomes adult, it will swap its feathers to reflect its gender. You can command your tamed ostriches by using a whip.

If you give an adult tamed ostrich a saddle, you can ride it. While riding, if you crack your whip on the ground, the ostrich will sprint for a short period of time.

Male ostriches are fast and the rare albino ostriches even faster. Ostriches can carry helmets that will reduce the damage received A chest can be given to an ostrich and they can carry a small inventory cloth colored cubes can be given to saddled ostriches to make them carry colored flags Nether ostriches are obtained by giving any tamed ostrich an essence of fire Nether ostriches will fly in a way inspired by the game 'Joust'. (It's requires skill!) Unihorned ostriches are obtained by giving any tamed ostrich an essence of light.

They buckle animals in a similar way than with the unicorns. Unihorned ostriches can drop a unicorn Black wyvern ostriches are obtained by giving a tamed ostrich an essence of darkness they can fly if the jump button is used on a timely fashion. They propel themselves forward once flying. They're tricky but fun to control in the air.

Undead ostriches are obtained by giving any tamed ostrich an essence of undead. There are eight different kinds of snakes including a couple of shy snakes that will run away from the player and venomous snakes like corals, cobras, rattle snakes. There are also aggressive pythons. Different kind of snakes spawn based on the biomes. Rattlesnakes only spawn on deserts, pythons spawn on swamps and jungles Snakes mind their own business, if you get too close they will alert and hiss, giving you time to run away. If you don't they will attack you.

A player carrying a bird or mice will attrack the nearby snakes. They hunt down small creatures You can obtain snake eggs. A snake egg that is dropped near a torch will hatch and the baby snake will be tamed and can be picked up. Tamed snakes won't attack the player. Shy dark green snake: shy dark spotted snake: coral: green snake: orange snake: cobra: rattlesnake: python: -MantaRays.

Goats are really easy to tame, just drop any edible(food) item nearby. Once tamed, you can name them.

You can also change the name by right clicking on the goat while holding a medallion Tamed and wild goats will follow you if you are carrying any edible items in your hand. You can use a rope on tamed goat to make them follow you You can milk female goats. Female goats don't have a goatie and have shorter horns Don't try to milk a male goat. It won't like it Male goats will fight back if provoked. They will also fight between themselves.

They won't fight to death and will calm down after a short while. Goats are quite omnivorous.

They will eat ANY item or floating blocks that are nearby. Even diamonds. If you die next to a goat it will have a feast with your dropped items. You have been warned -Crocodiles.

Crocodiles will roam around near beaches in the swamp biomes, sometimes they will remain static. Don't be fooled by a 'sleeping' crocodile, they are ready to attack and their speed can surprise you. They are very aggressive and fast in the water. Crocodiles snatch prey with their jaws, they will try to carry their prey to the water, were they'll perform a death roll. If a crocodile has caught you, you can try to get free by attacking it, but not all the hits will land. It's not that easy to scape crocodile's jaws. Crocodiles drop hides that can be used to craft 'Croc' armor -Turtles.

Scorpions are nasty creatures that attack at night or if provoked. When scorpions attack, there is a chance of being poisoned. There are four different kinds of scorpions, the common variety will poison you, black scorpions spawn on caves. Blue scorpions found on snow that will slow you down and the red scorpions found on the Nether and will set you on fire. Mother scorpions that are found with baby scorpions on their back drop babies which can be picked up and tamed. Scorpions drop either sting or chitin. The sting is a short lived weapon with special properties, causing poison, slow, confusion or fire on the targets the stings can be used to forge swords that will last longer and hit stronger (just add a diamond sword to three scorpion stings of the same kind.

With the scorpion chitins, armor can be forged. A full set of armor confers a special ability. The cave Scorpion armor set allows night vision. The nether armor set gives fire resistance.

The frost armor set enables water breathing. The regular scorpion armor gives mild regeneration. Wild kitties will run from player. You can throw ('Q') cooked fish near them and once they eat it, they won't run away from the player. You can then give them a medallion to tame them.

Once the medallion is given you can name them. The name and health bar can be toggled on/off individually by right clicking while holding a pickaxe or globally by using the in-game mod menu. Medallion: L = leather G = Gold ingot L L G Once the cat is tamed, it will look for a Kitty bed with food or milk. Kitty Bed: P = wood plank I = iron ingot W = Wool (you can use dyed wool as well, it will give you beds of different colors) P P P P W P I You can place beds and litter boxes by right clicking, and pick them up by right clicking while holding a pickaxe. You can transport a kitty bed or litter box in your head by right clicking on it without holding a pickaxe. You can transport kitties that are on lying on the bed or litter box that way.

The kitties will want either milk or pet food poured into the kitty bed. While the cat is eating or drinking, you can see the milk/food level shrinking.

Pet Food: any combination of Raw Pork + Raw fish Once the kitty has eaten, it will look for an unused litter box. Litter Box: P = wood plank S = sand P P P P S P P P P The litter box will become 'used'. This item is a powerful magnet for monsters. However ogres won't stomp and Creepers won't explode. Zombies will chase and push it whereas skeletons will throw arrows at it. It is quite a sight After a while, an used litter box will return to its empty state.

You can also use sand on an used litter box to clean it. A cat that has eaten and used a litter box, will roam freely, it can become hungry again and look for food in a kitty bed again, or it will fall sleep at night, or try to climb a tree. IF you use a whip nearby cats, they will sit and won't move.

You can also right click on a cat while wearing a whip to individually toggle sitting on/off Whip: L = Leather I = Iron Ingot C = BigCat Claws C L C L L C I If the cat has decided to climb a tree, you can watch it climbing. A cat that climbs a tree, will get trapped on top and will need help to come down. You can pick up a cat in three different ways: if it is a kitten, it will ride on top of your head. An adult cat will go on the player's shoulders.

If you pick up a cat while holding a rope, you will carry it by its legs. Cats don't like to be carried that way and will be annoyed once you drop them. Rope: S = Silk S S S S S Cats can also get annoyed if they don't find a litter box or a bed with food or milk, or if you attack them once they're tamed. Once the cat is annoyed, it will chase the player and occasionally hurt him/her. After a while the cat temper will improve. A cat will follow you if you have a wool ball on your hand Wool Ball: S= string S s s s If you give the cat the wool ball, it will play with it for a while chasing it and pushing it, until the cat gets bored.

You can breed cats by giving them cake. Once cake is given, the cat will look for another cat that is also in the mood (given cake). After a while one of them will become pregnant and will need to find a kitty bed. After a short while in the kitty bed, the cat will give birth to 1-3 kittens. Kittens will be very playful and will chase any items (not only wool balls), will play with the player and will chase its mom. If a kitten is attacked, its mom will defend them. Cats will display emoticons to give you clues of what they're thinking.

You can turn emoticons off using the in-game mod menu. (Image Pending) BigCats replace the lions that were part of the initial release of this mod. Besides male and female lions, there are Tigers, Cheetahs, Panthers, Snow Leopards and White Tigers. Female lions and Tigers will always attack the player if within range. Male lions, panthers and cheetahs will some times attack the player. BigCats will attack only when hungry. They will also eat raw pork or raw fish when hungry.

Once they eat or kill a prey, they'll stop being hungry for a while. BigCats of different breeds will fight amongst them. Bring on the catfight! Tamed BigCats won't fight amongst them. Wild Cubs will seldom spawn.

If you throw raw pork or raw fish near a small cub, and then you give it a medallion, you will tame it and it won't despawn or attack you. Once it grows to adult size, it will fight mobs on its own. Cubs will attack any other animal smaller than themselves. Bigger (almost adult) cubs won't be tamed. Tamed BigCats will follow you and fight any mob that targets you. BigCats will drop BigCat Claws when killed.

You can use the BigCatClaws to craft a whip. Horses and BigCats will stay put when a whip is used near them (whitin 12 blocks). Also If you right click on a tamed Horse or BigCat while holding a whip, you can toggle them between moving and staying. If you use a rope on a tamed BigCat, it will follow you and fight your enemies You can watch this video by Foxy1990, showing how to tame BigCats [media] [/media] -Lil' Fish. They have 10 different colors/patterns. Piranhas are red and will attack anything that falls in the water.

You can deactivate piranhas with the in game menu Fishbowls can be used to capture, transport and release fish. You can craft a fishbowl with four pieces of glass. An empty fishbowl can be filled with water A fishbowl with water can be used to capture fish. The fishbowl can be placed in the world and carried around in your head. If you want to bring a fishbowl back to your inventory, just right click on it while holding any pike. Fish can also be tamed with fishnets -Dolphins.

There are six different kind of dolphins (from common to rare): blue, green, purple, dark, pink and albino. The last two kinds are seen only rarely in the wild. Taming dolphins: You can tame dolphins by feeding them raw fish. The rarer the dolphin, the more raw fish it requires to be tamed. A blue dolphin requires 2 raw fish and an albino dolphin requires 12 raw fish.

You can also tame dolphins by riding/breaking them. Rarer dolphins are noticeable faster than common ones. Breeding dolphins: Tamed adult dolphins can breed by feeding them cooked fish and keeping them apart from other creatures in a similar fashion than the horse breeding. Young dolphin can not breed or be tamed/ridden. Two dolphins of the same color will always have offspring of such color. Dolphins have a 'genetic value' from 1-6. (blue = 1 and albino = 6) if you mix and match dolphins you have 1/3 chance of obtaining a purple or dark dolphin if the genetic value addition of the parents is 3 or 4, and you have a 1/10 chance of obtaining a pink or albino dolphin if the genetic value addition equals 5 or 6.

A pink dolphin(5) can be obtained in 1/10 of cases by combining a blue(1) plus a dark(4) dolphin or a green (2) plus a purple (3) dolphin. This video shows how to breed dolphins: (courtesy of Foxy1990) [media] [/media] -Sharks. The sharks will attack anything that falls in the water, except squids or other sharks. Sharks have different sizes, if you kill a big shark in easy difficulty or higher, you have a 10% chance of getting a shark egg. Right clicking on the shark eggs throws them. If the egg falls in water it will incubate and a tamed shark will hatch. Tamed sharks won't despawn and once they're big enough, will attack any other creature except sharks or the player.

The shark model was inspired by charle88's thread. He also shared his textures.

The first metamorphic and multi-stance mob for Minecraft! Don't be fooled by his appearance and sweet talk, they are ominous! He drops wood sticks or wood tools. At night it will transform into a vicious werewolf! There are four kinds of werewolves, of special interest is the fiery werewolf who can set targets ablaze.

In daylight the werewolf will transform back into human form in no time. The best way to kill this beast is by using gold items (Think of it as the Minecraft silver). You have been warned, don't face one if you don't have a gold sword. It drops gold apples, stone or steel tools. Werewolves sometimes will run on all fours, which makes them faster -Bears. Q.: Can I include your mod in my modpack? A.: I'm sorry, but no.

Please do not PM me about it. The answer is still no. Q.: How do I get off my mount? A.: Press the 'F' key Q.: I installed the mod but don't see any of the new creatures.

A.: perhaps the gamerule doMobSpawning is set to false. To fix it,open the world to LAN to allow cheats, then press 't', then type: /gamerule doMobSpawning true Q.: I only want to have xxx mob and not the others, can I? A.: Use the in-game menu to adjust the spawn rates for each individual mob. You can deactivate any mob by setting its frequency to 0 Q.: I can't tame/ride a horse A.: Make sure you're using the right saddle and follow the previous instructions on how to tame horses Q.: I get a black screen when installing the mod A.: Did you forget to delete the META-INF folder? Q.: Does this work for SMP? A.: Yes Q.: The lions and bears are bipeds!!

A.: You either did not install the Mod Loader or you installed another mod that conflicted with mine (i.e. A non Mod Loader mod) Q.: Can you do xxxx mob for me? A.: You're welcome to post your ideas/suggestions, I have a list of mobs to do. Q.: Does this work for Mac computers?

A.: It does, the installation procedure is different. Q.: What program do you use to make the mobs? A.: I'm using Techne for models, paint.net for the textures, MCP plus Eclipse for the code Previous versions. Coding: DrZhark, Bloodshot Modelling: Kent C Jensen (a.k.a. BlockDaddy O'Neal) and DrZhark Textures, Icons: BlockDaddy and DrZhark Sounds: DrZhark special thanks to: -ScottKillen: Extrabiomes XL compatibility coding -AtomicStryker: SMP port for Minecraft 1.2.5 -Cojomax: adding custom sounds -Freakstricth: Forge sprites -Resuke: icons -Vaprtek: initial Horse Model.

-Dorino1: quack sounds plus painterly pack's duck texture. -Macaque: first boar texture. -KodaichiZero: Bunnies! -Rondaround: fox idea, AI, sounds and texture -_303 and Risugami: help with ModLoader and AudioMod -Corosus: optimization changes in the code -charle88: shark's model inspiration -cdrumer11: pink and white dolphin skins -FireHazurd: first werewolf model and texture Posted in: •. Everything updated for 1.6.2. The mods directory will now be located in the same directory as minecraft jar, unless the default game directory is changed, where it will act like it had on older versions. Read this entire post.

Downloading the mods means you agree to the disclaimer. You can skip the FAQ, but if you have an issue, consult it first, before consulting us. If you have an issue answered in the FAQ or this post itself, we won't help you. We reserve the right to ignore dumbasses who do not pay attention to the big bold text. Completely and utterly, ignore them.

To all of you who are good boys and girls, I suggest you ignore them too, should they post. Modding now has its own IRC channel on esper.net, #risucraft.

Disclaimer: These mods require altering minecraft.jar, and SMP may not work with these mods installed. Some of these mods add new content, do not load worlds with this new content if the respective mod is not installed. I am not responsible for any damage done to your computer, worlds, or your copy of Minecraft. That said, backup your worlds and bin folder! Frequently Asked Questions Q: What is ModLoader? -A: Q: Where is ModLoader?

-A: Q: How do I install ModLoader? -A: Q: Why did you link me that image? -A: Because you can't read. What part of 'read this whole post' did you not understand? Q: Why does my game freeze on the loading screen? -A: The most likely answer is you forgot to delete META-INF, or your archive tool didn't want to delete it.

Q: Why does my game black screen? -A: There are a number of reasons this could happen, the most likely is that you're trying to play alpha through the browser. Mods don't work with the browser version.

I do not care about black screens. Get me the error log.

Follow the instructions under the 'Linux / Other' download on. This applies to all OS. Q: Do these mods work with [older version]? -A: No, they are designed for Minecraft 1.6.2. Q: The AudioMod description hurt my head, is there some kind of readme that explains it in better detail? -A: Not yet, so, in the meantime, feel free to contact me about it in IRC, and I will help. Q: How come 7z throws out 'Not implemented' OR WinRAR gives me an error when I try to add stuff to the jar?

-A: Update 7-Zip or close Minecraft. Q: How do I uninstall the mods? -A: You restore from a backup of minecraft.jar, and in case you didn't back it up, delete the version file in the bin folder, and Minecraft will redownload everything. Q: What does input == null mean? -A: You failed to read instructions, try again. Q: java.lang.NoClassDefFoundError.?

-A: You failed to read instructions, try again. Q: java.lang.SecurityException: SHA1 digest error.? -A: You failed to read instructions, try again. Q: java.util.zip.ZipException: invalid entry size? -A: Stop using that bad program and get a real one!

Like 7-Zip or WinRAR! Q: java.lang.UnsupportedClassVersionError: Bad version number in.class file? -A: Update java. Q: java.lang.UnsupportedClassVersionError: ______: Unsupported major.minor version 51.0 -A: Either get JRE 7 or tell mod creator to not use JDK 7.

Q: How can I best contact you? -A: In the channel #risucraft, on the esper.net IRC. Q: What if this FAQ doesn't solve my problem or answer my question? -A: Then you can post, or contact us, preferably on IRC. Installation New Launcher 1) Run the latest launcher and download 1.6.2 2) Go to%appdata%/.minecraft/versions 3) Copy the directory named 1.6.2 and paste as 1.6.2ML(you may name however you please, but everything must match) so there are now two copies. 4) Enter new directory and rename the jar and json files to match the directory. 5) Open the json file in your prefered Notepad program and change: 'id': '1.6.2',to 'id': '1.6.2ML', 6) Now with the jar you should do the steps below under Windows starting at number 3.

Old Launcher Windows: 1) Open up%appdata%, if you don't know how to do this, start>run, then type in%appdata% 2) Browse to.minecraft/bin 3) Open up minecraft.jar with WinRAR or 7zip. 4) Drag and drop the necessary files into the jar. 5) Delete the META-INF folder in the jar. 6) Run Minecraft, enjoy!

Macintosh: 1) Go to Applications>Utilities and open terminal. 2) Type in the following, line by line: cd ~ mkdir mctmp cd mctmp jar xf ~/Library/Application Support/minecraft/bin/minecraft.jar 3) Outside of terminal, copy all the files and folders into the mctmp directory. 4) Back inside terminal, type in the following: rm META-INF/MOJANG_C.* jar uf ~/Library/Application Support/minecraft/bin/minecraft.jar./ cd.

Rm -rf mctmp 5) Run Minecraft, enjoy! If you're feeling generous, feel free to donate! Or if you'd rather not spend your own money, you may click the Adfly links below and wait 5 seconds, then skip the ad. The Mods ModLoader 1.6.2 A mod, kind of like a mod manager, that stops conflicts with mods that alter rendering, recipes, add entities, gui, smeltables or fuel. If you're a modder, feel free to decompile this and learn how to make mods work with it. Inherit BaseMod and override any methods as necessary.

The mod's main class file should be prefixed with 'mod_'. Read the Javadoc for information on methods available. Elemental Arrows 1.6.2 The Elemental Arrows mod adds four new types of arrows; explosive arrows, fire arrows, ice arrows, and a joke weapon, egg arrows. They are crafted the same way as normal arrows, but the head is replaced based on the element; gunpowder for explosive, coal for fire, snowball for ice, and egg for, well, egg. Crafting an explosive arrow only gives you one arrow, and it explodes upon impact. Crafting a fire arrow gives you one arrow, that will ignite stuff upon impact.

Crafting an ice arrow gives you one arrow, that will freeze water into ice, lava springs into obsidian, put out fire, and break torches. Egg arrows spawn chickens upon impact with the ground, but there's a secret too. Lightning arrows strike lightning where ever they hit, use diamond in recipe. Homing bow recipe is same layout as regular bow, but diamond instead of sticks. Requires ModLoader 1.6.2. More Stackables 1.6.2 This mod makes saddles, doors, and signs up to 8 in a stack, minecarts and boats up to 4 in a stack.

This is great for storage and for using workbenches, chests, or furnaces, as you no longer consume your food! Requires ModLoader 1.6.2. Sign Tags 1.6.2 Type [time] into a sign, and it will show the current time. You can also type [x], [y], or [z] and find the current position of the sign in regards to that axis. [a b] is a redstone input function for signs, where text replacing 'a' will be shown when the sign is powered, otherwise 'b' is shown. Type [light], and it will show you the current light level of the sign's position. [biome], [temp], [humid] each tell you the biome you're in, the temperature of that area, and the humidity of that area, respectively.

[temp], [humid] will no longer function in Nether. Death Chest 1.6.2 When you die, if you have a chest in your inventory, it will be placed where you die, or in the closest available spot. The chest will be filled with as many items as possible.

Items stored in the crafting slot are still lost, as usual, and any excess that won't fit in the chest will be dropped. AudioMod 1.6.2(Not updated for now) AudioMod is an upgrade of sorts, and a modder's utility. Included in this mod is CodecIBXM, created by Paul at, who is the creator of the sound system used in Minecraft.

It allows Minecraft to play (in addition to ogg, wav, and mus files), xm, s3m, and mod files. The only readily available feature of this mod is the ability to add new music, however, it adds support for modders to add new records and sound effects. There is a slight increase in load time when using this mod.

Using this, you can also use custom sounds, alongside the originals. Custom music and sound goes into the resources folder, music in mod/music. Custom sounds go into mod/sound. For example, if I were to add a new footstep sound effect to stone, I'd put the new stone1.ogg in mod/sound/step.

In game, the new sound would occasionally be played, alongside the originals. Custom sounds for things like the menu click and water do not always work, at the moment. Floodgate 1.6.2 Floodgate block can be used as either a floodgate, allowing toggleable water and lava falls, or as a trapdoor. When you place the floodgate control block, it will place a gate in front of the control block in the direction you are facing. Applying redstone power to this will remove the gate.

Use the control block to open the GUI where you can place supporting blocks that will replace how the gate looks. Requires ModLoader 1.6.2. Financial Accounting By Pc Tulsian Pdf Free Download.

The recipe: Where is redstone. Spawner GUI 1.6.2 Adds a GUI to all mob spawners, that will allow you to pick what mob to spawn. I also reallowed mining spawners. You can disable spawners with redstone aswell. Should be compatible with all mobs, but don't expect the mobs with special spawn conditions to work everywhere.

Animals require grass, Monsters require darkness, Slimes require being in their special chunks, and 0-16 depth. Requires ModLoader 1.6.2.

Picture: Block Distortion 1.6.2 This mod is just an experiment. Everything that is 3D (Mostly noticeable on blocks) has a random distortion. Known issues include: Clouds randomize as they move across the sky, held items look rather odd, and GUI elements may be screwed up. I don't recommend using this mod long. Griefer Creepers 1.6.2 WARNING BACK UP YOUR WORLD BEFORE INSTALLING This mod changes how creepers attack.

Instead of blowing itself up, It will disappear and launcher 100 arrows straight into the air, which will rain down on the landscape. These arrows will be 25% fire arrows, 75% explosive arrows. Recipe Book 1.6.2 This item when used opens up a GUI of every recipe that can be done. The items can not be touched, but you can read tool tip.

Left click moves to next recipe. Right click moves to previous recipe. The recipe for recipe book is 1 book, 1 ink sac. It's a shapeless recipe. Requires ModLoader 1.6.2.

Shelf 1.6.2 Ever wanted to store your items in a way you can see them? This block allows you to add up to 9 items to it and the items you put in are shown in the world. Requires ModLoader 1.6.2. Recipe is: Picture: Biosphere 1.6.2 This is a new generator.

You may select this generator in More World Options when creating world. In this generator, the world is made up of massive spheres with glass domes.

Inside these spheres are random biomes. There is a random chance of a lake being placed in the center of each sphere. Usually water, but rarely lava. Bordering this lake you will find sand for water, or gravel for lava. Connecting each sphere is a wooden bridge with fence rail. Beside each sphere is a smaller sphere, which is where you will find diamond and lapis lazuli. These ores only occur here, the others are equally spread throughout the spheres.

The cave generator used here is a modified Nether cave generator, where like on the surface, will generate lava below a certain level. If this lava reaches the outside, an obsidian wall will be made to hold it in.

Many options can be changed in '.minecraft/config/Biosphere.cfg'. Requires ModLoader 1.6.2. Picture: Armor Stand 1.6.2 This block will give you a place to show off your armor. Just place the block and right click on the platform. You can choose from a selection of skins to hold your armor, as well as have it stare at you, constantly. You may also change the texture of platform by putting block in the last slot.

Known issues include: placing a block inside of dummy, standing on its head, possible inability for mobs to path around it. Recipe is 3 solid stone blocks along bottom, with 2 sticks in the middle. Requires ModLoader 1.6.2. More mods to come! Posted in: •.

RoadBlock Studios - Free HTML5 Minecraft Themed Games! Current Game Count: 1 - emphasis on the current! Active Development - Want to know whats going on, all the time? Your questions answered quickly? Follow me on Twitter!

Done in HTML5 - Playable on ANY modern browser: Chrome, Firefox, Opera, Internet Explorer, and the rest! No plugins whatsoever! Just Plain Fun! - RoadBlock Studios strives to bring fun, addicting, and Minecraft themed content to the world.

What could be bad about that? Team Structure: Bowiz2 - Team Leader and Developer - Artist and Developer Want To Help? I can always use help with anything art related. What would help me most right now is animations and such. If you want to help, send me a message through the forums. You will be fully credited of course!

If you're not an 'artsy' kind of person, the best way you can help is by spreading the word! Tell your friends! Your neighbors! Your dogs, cats, or assorted wildlife that you keep in you home!

Games: Bedrock Bash A top down shooter with Random Map Generation - A new game every time! Just run around and shoot zombies with your trusty arrows - How many can you kill? Controls - In Game Features: Random Levels - Navigate your way around the zombie's always different cave! Procedural Difficulty - Zombies get spawn quicker and take more hits as time goes on - but you're rewarded with more points! Zombie AI - Simple zombie AI that works sort of how zombies used to work before the AI updates. Destructible Terrain - Mine your way around the levels!

No wall can stand in your way! Diamonds - Usable in the Shop, and saved in your browsers cache. Too little features for your liking - NOT A PROBLEM! Check out the Planned Features list Planned Features. New work to the back. Hello and welcome to my Gallery of Fan art ^^, some may have seen my stuff in the Yogcast forum, as well as on Deviant art. I have been creating Minecraft Fan Art for about three weeks now and am starting to post it, DA link I have also started up a speedrawing channel as well all links to pictures with a video will be posted under their respective image.

My Entry for the facebook competition Enderman Magma Cube Creeper Girl in A Creeper Hoodie Girl in an Enderman Hoodie Ghast Attack Slime Look foreward to me posting more, any criticism is welcome. Feel free to make requests for what I should draw next. Posted in: •.

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