Canned Software Advantages And Disadvantages

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Canned Software Advantages And Disadvantages

Oct 13, 2015. Custom software (also known as bespoke software or tailor-made software) is software that is specially developed for some specific organization or other user. As such, it can be contrasted with the use of software packages developed for the mass market, such as commercial off-the-shelf (COTS) software. Feb 18, 2015. When looking for new software, businesses can buy off-the-shelf package or have a bespoke solution built. The development costs are spread across a large number of users, so you pay much less than it would cost to build the same. Option 2: Bespoke (custom-made) software.

Contents • • • • • • • • • • • • • • • • • • • • • • • Overview [ ] A systems development life cycle is composed of a number of clearly defined and distinct work phases which are used by systems engineers and systems developers to plan for, design, build, test, and deliver. Like anything that is manufactured on an assembly line, an SDLC aims to produce high-quality systems that meet or exceed customer expectations, based on customer requirements, by delivering systems which move through each clearly defined phase, within scheduled time frames and cost estimates. Computer systems are complex and often (especially with the recent rise of ) link multiple traditional systems potentially supplied by different software vendors.

To manage this level of complexity, a number of SDLC models or methodologies have been created, such as,,,,, and synchronize and stabilize. SDLC can be described along a spectrum of agile to iterative to sequential methodologies. Agile methodologies, such as and, focus on lightweight processes which allow for rapid changes (without necessarily following the pattern of SDLC approach) along the development cycle. Methodologies, such as and, focus on limited project scope and expanding or improving products by multiple iterations. Sequential or big-design-up-front (BDUF) models, such as waterfall, focus on complete and correct planning to guide large projects and risks to successful and predictable results. [ ] Other models, such as, tend to focus on a form of development that is guided by project scope and adaptive iterations of feature development.

In a project can be defined both with a (PLC) and an SDLC, during which slightly different activities occur. According to Taylor (2004), 'the project life cycle encompasses all the activities of the, while the systems development life cycle focuses on realizing the product '. SDLC is used during the development of an IT project, it describes the different stages involved in the project from the drawing board, through the completion of the project. The SDLC is not a methodology per se, but rather a description of the phases in the life cycle of a software application. These phases (broadly speaking) are, investigation, analysis, design, build, test, implement, and maintenance and support.

All software development methodologies (such as the more commonly known waterfall and scrum methodologies) follow the SDLC phases but the method of doing that varies vastly between methodologies. In the Scrum methodology, for example, one could say a single user story goes through all the phases of the SDLC within a single two-week sprint. Contrast this to the waterfall methodology, as another example, where every business requirement (recorded in the analysis phase of the SDLC in a document called the Business Requirements Specification) is translated into feature/functional descriptions (recorded in the design phase in a document called the Functional Specification) which are then all built in one go as a collection of solution features typically over a period of three to nine months, or more. These methodologies are obviously quite different approaches yet, they both contain the SDLC phases in which a requirement is born, then travels through the life cycle phases ending in the final phase of maintenance and support, after-which (typically) the whole life cycle starts again for a subsequent version of the software application. History and details [ ] The describes the process for building information systems in a very deliberate, structured and methodical way, reiterating each stage of the product's life. The systems development life cycle, according to Elliott & Strachan & Radford (2004), 'originated in the 1960s, to develop large scale functional in an age of large scale. Information systems activities revolved around heavy and routines'.

Several systems development frameworks have been partly based on SDLC, such as the (SSADM) produced for the UK government in the 1980s. Ever since, according to Elliott (2004), 'the traditional life cycle approaches to systems development have been increasingly replaced with alternative approaches and frameworks, which attempted to overcome some of the inherent deficiencies of the traditional SDLC'. This section needs additional citations for. Unsourced material may be challenged and removed.

(September 2010) () The system development life cycle framework provides a sequence of activities for system designers and developers to follow. It consists of a set of steps or phases in which each phase of the SDLC uses the results of the previous one. The SDLC adheres to important phases that are essential for developers, such as,,, and, and are explained in the section below. It includes evaluation of present system, information gathering, feasibility study and request approval. A number of SDLC models have been created: waterfall, fountain, spiral, build and fix, rapid prototyping, incremental, synchronize and stabilize. The oldest of these, and the best known, is the waterfall model: a sequence of stages in which the output of each stage becomes the input for the next.

These stages can be characterized and divided up in different ways, including the following: • Preliminary analysis: The objective of phase 1 is to conduct a preliminary analysis, propose alternative solutions, describe costs and benefits and submit a preliminary plan with recommendations. • Conduct the preliminary analysis: in this step, you need to find out the organization's objectives and the nature and scope of the problem under study. Even if a problem refers only to a small segment of the organization itself, you need to find out what the objectives of the organization itself are. Then you need to see how the problem being studied fits in with them. • Propose alternative solutions: In digging into the organization's objectives and specific problems, you may have already covered some solutions.

Alternate proposals may come from interviewing employees, clients, suppliers, and/or consultants. You can also study what competitors are doing. With this data, you will have three choices: leave the system as is, improve it, or develop a new system. • Describe the costs and benefits. • Systems analysis, requirements definition: Defines project goals into defined functions and operation of the intended application. It is the process of gathering and interpreting facts, diagnosing problems and recommending improvements to the system.

Analyzes end-user information needs and also removes any inconsistencies and incompleteness in these requirements. A series of steps followed by the developer are: • Collection of Facts: End user requirements are obtained through documentation, client interviews, observation and questionnaires, • Scrutiny of the existing system: Identify pros and cons of the current system in-place, so as to carry forward the pros and avoid the cons in the new system. • Analyzing the proposed system: Solutions to the shortcomings in step two are found and any specific user proposals are used to prepare the specifications. • Systems design: Describes desired features and operations in detail, including screen layouts,,, and other documentation. • Development: The real code is written here. • Integration and testing: Brings all the pieces together into a special testing environment, then checks for errors, bugs and interoperability.

• Acceptance, installation, deployment: The final stage of initial development, where the software is put into production and runs actual business. • Maintenance: During the maintenance stage of the SDLC, the system is assessed to ensure it does not become obsolete. This is also where changes are made to initial software. It involves continuous evaluation of the system in terms of its performance. • Evaluation: Some companies do not view this as an official stage of the SDLC, while others consider it to be an extension of the maintenance stage, and may be referred to in some circles as post-implementation review. This is where the system that was developed, as well as the entire process, is evaluated. Some of the questions that need to be answered include: does the newly implemented system meet the initial business requirements and objectives?

Is the system reliable and fault-tolerant? Does the system function according to the approved functional requirements? In addition to evaluating the software that was released, it is important to assess the effectiveness of the development process. If there are any aspects of the entire process, or certain stages, that management is not satisfied with, this is the time to improve. Evaluation and assessment is a difficult issue.

However, the company must reflect on the process and address weaknesses. • Disposal: In this phase, plans are developed for discarding system information, hardware and software in making the transition to a new system. The purpose here is to properly move, archive, discard or destroy information, hardware and software that is being replaced, in a manner that prevents any possibility of unauthorized disclosure of sensitive data. The disposal activities ensure proper migration to a new system. Will E Grace Stagione 2 Ita Download Chrome.

Particular emphasis is given to proper preservation and archival of data processed by the previous system. All of this should be done in accordance with the organization's security requirements.

In the following diagram, these stages of the systems development life cycle are divided in ten steps from definition to creation and modification of IT work products. A ten-phase version of the systems development life cycle Not every project will require that the phases be sequentially executed.

However, the phases are interdependent. Depending upon the size and complexity of the project, phases may be combined or may overlap.

System investigation [ ] The system investigates the IT proposal. During this step, we must consider all current priorities that would be affected and how they should be handled. Download Pokemon Yellow Rom Psp Free. Before any system planning is done, a should be conducted to determine if creating a new or improved system is a viable solution. This will help to determine the costs, benefits, resource requirements, and specific user needs required for completion. The development process can only continue once management approves of the recommendations from the feasibility study.

Following are different components of the feasibility study: • • • • Human factors feasibility • System analysis [ ] The goal of is to determine where the problem is, in an attempt to fix the system. This step involves the system in different pieces to analyze the situation, analyzing project goals, breaking down what needs to be created and attempting to engage users so that definite requirements can be defined. Design [ ] In, the design functions and operations are described in detail, including screen layouts, business rules, process diagrams and other documentation. The output of this stage will describe the new system as a collection of modules or subsystems.

The design stage takes as its initial input the requirements identified in the approved requirements document. For each requirement, a set of one or more design elements will be produced as a result of interviews, workshops, and/or prototype efforts. Design elements describe the desired system features in detail, and generally include functional hierarchy diagrams, screen layout diagrams, tables of business rules, business process diagrams, pseudo-code, and a complete entity-relationship diagram with a full data dictionary. These design elements are intended to describe the system in sufficient detail, such that skilled developers and engineers may develop and deliver the system with minimal additional input design. Environments [ ] Environments are controlled areas where systems developers can build, distribute, install, configure, test, and execute systems that move through the SDLC. Each environment is aligned with different areas of the SDLC and is intended to have specific purposes. SPIU phases related to management controls The SDLC phases serve as a programmatic guide to project activity and provide a flexible but consistent way to conduct projects to a depth matching the scope of the project.

Each of the SDLC phase objectives are described in this section with key deliverables, a description of recommended tasks, and a summary of related control objectives for effective management. It is critical for the project manager to establish and monitor control objectives during each SDLC phase while executing projects. Control objectives help to provide a clear statement of the desired result or purpose and should be used throughout the entire SDLC process. Control objectives can be grouped into major categories (domains), and relate to the SDLC phases as shown in the figure. To manage and control any SDLC initiative, each project will be required to establish some degree of a (WBS) to capture and schedule the work necessary to complete the project. The WBS and all programmatic material should be kept in the 'project description' section of the project notebook.

The WBS format is mostly left to the project manager to establish in a way that best describes the project work. There are some key areas that must be defined in the WBS as part of the SDLC policy. The following diagram describes three key areas that will be addressed in the WBS in a manner established by the project manager. The diagram shows coverage spans numerous phases of the SDLC but the associated MCD has a subset of primary mappings to the SDLC phases. For example, Analysis and Design is primarily performed as part of the Acquisition and Implementation Domain and System Build and Prototype is primarily performed as part of delivery and support. Work breakdown structured organization [ ]. Work breakdown structure The upper section of the work breakdown structure (WBS) should identify the major phases and milestones of the project in a summary fashion.

In addition, the upper section should provide an overview of the full scope and timeline of the project and will be part of the initial project description effort leading to project approval. The middle section of the WBS is based on the seven systems development life cycle phases as a guide for WBS task development. The WBS elements should consist of milestones and 'tasks' as opposed to 'activities' and have a definitive period (usually two weeks or more). Each task must have a measurable output (e.x. Document, decision, or analysis). A WBS task may rely on one or more activities (e.g. Software engineering, systems engineering) and may require close coordination with other tasks, either internal or external to the project.

Any part of the project needing support from contractors should have a (SOW) written to include the appropriate tasks from the SDLC phases. The development of a SOW does not occur during a specific phase of SDLC but is developed to include the work from the SDLC process that may be conducted by external resources such as contractors. Baselines [ ] Baselines are an important part of the systems development life cycle. These baselines are established after four of the five phases of the SDLC and are critical to the iterative nature of the model. Each baseline is considered as a milestone in the SDLC. • functional baseline: established after the conceptual design phase.

• allocated baseline: established after the preliminary design phase. • product baseline: established after the detail design and development phase. • updated product baseline: established after the production construction phase. Retrieved 17 July 2014. Pendharkara; James A. Rodgerb; Girish H.

Subramanian (November 2008). 'An empirical study of the Cobb–Douglas production function properties of software development effort'. Information and Software Technology. 50 (12): 1181–1188.. Retrieved 2013-06-14. •, PowerPoint – Powered by Google Docs • James Taylor (2004).

Managing Information Technology Projects. • ^ Geoffrey Elliott & Josh Strachan (2004) Global Business Information Technology. • Kay, Russell (May 14, 2002).. • Control and Audit, Information Systems. SDLC (August 2013 ed.).

Chapter 5: Institute of Chartered Accountants of India. P. 5.28. access-date= requires url= () • Radack, S. National Institute of Standards and Technology. • ^ US Department of Justice (2003). • Marakas, James A. O'Brien, George M. Management information systems (10th ed.).

New York: McGraw-Hill/Irwin. House of Representatives (1999).. •, & (2006) Systems engineering and analysis (4th ed.) New Jersey: Prentice Hall. P.31 • ^ Post, G., & Anderson, D., (2006). Management information systems: Solving business problems with information technology. New York: McGraw-Hill Irwin. Further reading [ ] • Cummings, Haag (2006).

Management Information Systems for the Information Age. Toronto, McGraw-Hill Ryerson • Beynon-Davies P. Business Information Systems. Palgrave, Basingstoke. •, Retrieved on June 22, 2006 from the World Wide Web: •, Retrieved on June 22, 2006 from the World Wide Web: • This article is based on material taken from the prior to 1 November 2008 and incorporated under the 'relicensing' terms of the, version 1.3 or later. External links [ ] Wikimedia Commons has media related to. • • • • • • • •, the U.S.

DoD form of this concept.

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